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// Copyright 2024 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
// list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
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// 3. Neither the name of the copyright holder nor the names of its
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#include "src/tint/lang/glsl/ir/builtin_call.h"
#include <utility>
#include "src/tint/lang/core/ir/clone_context.h"
#include "src/tint/lang/core/ir/module.h"
#include "src/tint/utils/ice/ice.h"
TINT_INSTANTIATE_TYPEINFO(tint::glsl::ir::BuiltinCall);
namespace tint::glsl::ir {
BuiltinCall::BuiltinCall(Id id,
core::ir::InstructionResult* result,
BuiltinFn func,
VectorRef<core::ir::Value*> arguments)
: Base(id, result, arguments), func_(func) {
flags_.Add(Flag::kSequenced);
TINT_ASSERT(func != BuiltinFn::kNone);
}
BuiltinCall::~BuiltinCall() = default;
BuiltinCall* BuiltinCall::Clone(core::ir::CloneContext& ctx) {
auto* new_result = ctx.Clone(Result(0));
auto new_args = ctx.Clone<BuiltinCall::kDefaultNumOperands>(Args());
return ctx.ir.CreateInstruction<BuiltinCall>(new_result, func_, new_args);
}
tint::core::ir::Instruction::Accesses BuiltinCall::GetSideEffects() const {
return glsl::GetSideEffects(func_);
}
} // namespace tint::glsl::ir