| struct main_inputs { |
| uint idx : SV_GroupIndex; |
| }; |
| |
| |
| ByteAddressBuffer sb : register(t0); |
| RWByteAddressBuffer s : register(u1); |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| typedef float3 ary_ret[2]; |
| ary_ret v(uint offset) { |
| float3 a[2] = (float3[2])0; |
| { |
| uint v_1 = 0u; |
| v_1 = 0u; |
| while(true) { |
| uint v_2 = v_1; |
| if ((v_2 >= 2u)) { |
| break; |
| } |
| a[v_2] = asfloat(sb.Load3((offset + (v_2 * 16u)))); |
| { |
| v_1 = (v_2 + 1u); |
| } |
| continue; |
| } |
| } |
| float3 v_3[2] = a; |
| return v_3; |
| } |
| |
| float4x4 v_4(uint offset) { |
| return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u)))); |
| } |
| |
| float4x3 v_5(uint offset) { |
| return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u)))); |
| } |
| |
| float4x2 v_6(uint offset) { |
| return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u)))); |
| } |
| |
| float3x4 v_7(uint offset) { |
| return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u)))); |
| } |
| |
| float3x3 v_8(uint offset) { |
| return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u)))); |
| } |
| |
| float3x2 v_9(uint offset) { |
| return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u)))); |
| } |
| |
| float2x4 v_10(uint offset) { |
| return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u)))); |
| } |
| |
| float2x3 v_11(uint offset) { |
| return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u)))); |
| } |
| |
| float2x2 v_12(uint offset) { |
| return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u)))); |
| } |
| |
| void main_inner(uint idx) { |
| float scalar_f32 = asfloat(sb.Load((0u + (uint(idx) * 544u)))); |
| int scalar_i32 = asint(sb.Load((4u + (uint(idx) * 544u)))); |
| uint scalar_u32 = sb.Load((8u + (uint(idx) * 544u))); |
| float2 vec2_f32 = asfloat(sb.Load2((16u + (uint(idx) * 544u)))); |
| int2 vec2_i32 = asint(sb.Load2((24u + (uint(idx) * 544u)))); |
| uint2 vec2_u32 = sb.Load2((32u + (uint(idx) * 544u))); |
| float3 vec3_f32 = asfloat(sb.Load3((48u + (uint(idx) * 544u)))); |
| int3 vec3_i32 = asint(sb.Load3((64u + (uint(idx) * 544u)))); |
| uint3 vec3_u32 = sb.Load3((80u + (uint(idx) * 544u))); |
| float4 vec4_f32 = asfloat(sb.Load4((96u + (uint(idx) * 544u)))); |
| int4 vec4_i32 = asint(sb.Load4((112u + (uint(idx) * 544u)))); |
| uint4 vec4_u32 = sb.Load4((128u + (uint(idx) * 544u))); |
| float2x2 mat2x2_f32 = v_12((144u + (uint(idx) * 544u))); |
| float2x3 mat2x3_f32 = v_11((160u + (uint(idx) * 544u))); |
| float2x4 mat2x4_f32 = v_10((192u + (uint(idx) * 544u))); |
| float3x2 mat3x2_f32 = v_9((224u + (uint(idx) * 544u))); |
| float3x3 mat3x3_f32 = v_8((256u + (uint(idx) * 544u))); |
| float3x4 mat3x4_f32 = v_7((304u + (uint(idx) * 544u))); |
| float4x2 mat4x2_f32 = v_6((352u + (uint(idx) * 544u))); |
| float4x3 mat4x3_f32 = v_5((384u + (uint(idx) * 544u))); |
| float4x4 mat4x4_f32 = v_4((448u + (uint(idx) * 544u))); |
| float3 arr2_vec3_f32[2] = v((512u + (uint(idx) * 544u))); |
| int v_13 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_14 = (v_13 + int(scalar_u32)); |
| int v_15 = ((v_14 + tint_f32_to_i32(vec2_f32.x)) + vec2_i32.x); |
| int v_16 = (v_15 + int(vec2_u32.x)); |
| int v_17 = ((v_16 + tint_f32_to_i32(vec3_f32.y)) + vec3_i32.y); |
| int v_18 = (v_17 + int(vec3_u32.y)); |
| int v_19 = ((v_18 + tint_f32_to_i32(vec4_f32.z)) + vec4_i32.z); |
| int v_20 = (v_19 + int(vec4_u32.z)); |
| int v_21 = (v_20 + tint_f32_to_i32(mat2x2_f32[int(0)].x)); |
| int v_22 = (v_21 + tint_f32_to_i32(mat2x3_f32[int(0)].x)); |
| int v_23 = (v_22 + tint_f32_to_i32(mat2x4_f32[int(0)].x)); |
| int v_24 = (v_23 + tint_f32_to_i32(mat3x2_f32[int(0)].x)); |
| int v_25 = (v_24 + tint_f32_to_i32(mat3x3_f32[int(0)].x)); |
| int v_26 = (v_25 + tint_f32_to_i32(mat3x4_f32[int(0)].x)); |
| int v_27 = (v_26 + tint_f32_to_i32(mat4x2_f32[int(0)].x)); |
| int v_28 = (v_27 + tint_f32_to_i32(mat4x3_f32[int(0)].x)); |
| int v_29 = (v_28 + tint_f32_to_i32(mat4x4_f32[int(0)].x)); |
| s.Store(0u, asuint((v_29 + tint_f32_to_i32(arr2_vec3_f32[int(0)].x)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(main_inputs inputs) { |
| main_inner(inputs.idx); |
| } |
| |