| // flags: --hlsl_shader_model 62 |
| enable f16; |
| |
| struct Inner { |
| scalar_f32 : f32, |
| scalar_i32 : i32, |
| scalar_u32 : u32, |
| scalar_f16 : f16, |
| vec2_f32 : vec2<f32>, |
| vec2_i32 : vec2<i32>, |
| vec2_u32 : vec2<u32>, |
| vec2_f16 : vec2<f16>, |
| vec3_f32 : vec3<f32>, |
| vec3_i32 : vec3<i32>, |
| vec3_u32 : vec3<u32>, |
| vec3_f16 : vec3<f16>, |
| vec4_f32 : vec4<f32>, |
| vec4_i32 : vec4<i32>, |
| vec4_u32 : vec4<u32>, |
| vec4_f16 : vec4<f16>, |
| mat2x2_f32 : mat2x2<f32>, |
| mat2x3_f32 : mat2x3<f32>, |
| mat2x4_f32 : mat2x4<f32>, |
| mat3x2_f32 : mat3x2<f32>, |
| mat3x3_f32 : mat3x3<f32>, |
| mat3x4_f32 : mat3x4<f32>, |
| mat4x2_f32 : mat4x2<f32>, |
| mat4x3_f32 : mat4x3<f32>, |
| mat4x4_f32 : mat4x4<f32>, |
| mat2x2_f16 : mat2x2<f16>, |
| mat2x3_f16 : mat2x3<f16>, |
| mat2x4_f16 : mat2x4<f16>, |
| mat3x2_f16 : mat3x2<f16>, |
| mat3x3_f16 : mat3x3<f16>, |
| mat3x4_f16 : mat3x4<f16>, |
| mat4x2_f16 : mat4x2<f16>, |
| mat4x3_f16 : mat4x3<f16>, |
| mat4x4_f16 : mat4x4<f16>, |
| arr2_vec3_f32 : array<vec3<f32>, 2>, |
| arr2_mat4x2_f16 : array<mat4x2<f16>, 2>, |
| |
| }; |
| |
| struct S { |
| arr : array<Inner>, |
| }; |
| |
| @binding(0) @group(0) var<storage, read_write> sb : S; |
| |
| @compute @workgroup_size(1) |
| fn main(@builtin(local_invocation_index) idx : u32) { |
| sb.arr[idx].scalar_f32 = f32(); |
| sb.arr[idx].scalar_i32 = i32(); |
| sb.arr[idx].scalar_u32 = u32(); |
| sb.arr[idx].scalar_f16 = f16(); |
| sb.arr[idx].vec2_f32 = vec2<f32>(); |
| sb.arr[idx].vec2_i32 = vec2<i32>(); |
| sb.arr[idx].vec2_u32 = vec2<u32>(); |
| sb.arr[idx].vec2_f16 = vec2<f16>(); |
| sb.arr[idx].vec3_f32 = vec3<f32>(); |
| sb.arr[idx].vec3_i32 = vec3<i32>(); |
| sb.arr[idx].vec3_u32 = vec3<u32>(); |
| sb.arr[idx].vec3_f16 = vec3<f16>(); |
| sb.arr[idx].vec4_f32 = vec4<f32>(); |
| sb.arr[idx].vec4_i32 = vec4<i32>(); |
| sb.arr[idx].vec4_u32 = vec4<u32>(); |
| sb.arr[idx].vec4_f16 = vec4<f16>(); |
| sb.arr[idx].mat2x2_f32 = mat2x2<f32>(); |
| sb.arr[idx].mat2x3_f32 = mat2x3<f32>(); |
| sb.arr[idx].mat2x4_f32 = mat2x4<f32>(); |
| sb.arr[idx].mat3x2_f32 = mat3x2<f32>(); |
| sb.arr[idx].mat3x3_f32 = mat3x3<f32>(); |
| sb.arr[idx].mat3x4_f32 = mat3x4<f32>(); |
| sb.arr[idx].mat4x2_f32 = mat4x2<f32>(); |
| sb.arr[idx].mat4x3_f32 = mat4x3<f32>(); |
| sb.arr[idx].mat4x4_f32 = mat4x4<f32>(); |
| sb.arr[idx].mat2x2_f16 = mat2x2<f16>(); |
| sb.arr[idx].mat2x3_f16 = mat2x3<f16>(); |
| sb.arr[idx].mat2x4_f16 = mat2x4<f16>(); |
| sb.arr[idx].mat3x2_f16 = mat3x2<f16>(); |
| sb.arr[idx].mat3x3_f16 = mat3x3<f16>(); |
| sb.arr[idx].mat3x4_f16 = mat3x4<f16>(); |
| sb.arr[idx].mat4x2_f16 = mat4x2<f16>(); |
| sb.arr[idx].mat4x3_f16 = mat4x3<f16>(); |
| sb.arr[idx].mat4x4_f16 = mat4x4<f16>(); |
| sb.arr[idx].arr2_vec3_f32 = array<vec3<f32>, 2>(); |
| sb.arr[idx].arr2_mat4x2_f16 = array<mat4x2<f16>, 2>(); |
| } |