| struct main_inputs { |
| uint idx : SV_GroupIndex; |
| }; |
| |
| |
| RWByteAddressBuffer sb : register(u0); |
| void v(uint offset, matrix<float16_t, 4, 2> obj) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| sb.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]); |
| sb.Store<vector<float16_t, 2> >((offset + 12u), obj[3u]); |
| } |
| |
| void v_1(uint offset, matrix<float16_t, 4, 2> obj[2]) { |
| { |
| uint v_2 = 0u; |
| v_2 = 0u; |
| while(true) { |
| uint v_3 = v_2; |
| if ((v_3 >= 2u)) { |
| break; |
| } |
| v((offset + (v_3 * 16u)), obj[v_3]); |
| { |
| v_2 = (v_3 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| |
| void v_4(uint offset, float3 obj[2]) { |
| { |
| uint v_5 = 0u; |
| v_5 = 0u; |
| while(true) { |
| uint v_6 = v_5; |
| if ((v_6 >= 2u)) { |
| break; |
| } |
| sb.Store3((offset + (v_6 * 16u)), asuint(obj[v_6])); |
| { |
| v_5 = (v_6 + 1u); |
| } |
| continue; |
| } |
| } |
| } |
| |
| void v_7(uint offset, matrix<float16_t, 4, 4> obj) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 4> >((offset + 16u), obj[2u]); |
| sb.Store<vector<float16_t, 4> >((offset + 24u), obj[3u]); |
| } |
| |
| void v_8(uint offset, matrix<float16_t, 4, 3> obj) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]); |
| sb.Store<vector<float16_t, 3> >((offset + 24u), obj[3u]); |
| } |
| |
| void v_9(uint offset, matrix<float16_t, 3, 4> obj) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 4> >((offset + 16u), obj[2u]); |
| } |
| |
| void v_10(uint offset, matrix<float16_t, 3, 3> obj) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]); |
| sb.Store<vector<float16_t, 3> >((offset + 16u), obj[2u]); |
| } |
| |
| void v_11(uint offset, matrix<float16_t, 3, 2> obj) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| sb.Store<vector<float16_t, 2> >((offset + 8u), obj[2u]); |
| } |
| |
| void v_12(uint offset, matrix<float16_t, 2, 4> obj) { |
| sb.Store<vector<float16_t, 4> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 4> >((offset + 8u), obj[1u]); |
| } |
| |
| void v_13(uint offset, matrix<float16_t, 2, 3> obj) { |
| sb.Store<vector<float16_t, 3> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 3> >((offset + 8u), obj[1u]); |
| } |
| |
| void v_14(uint offset, matrix<float16_t, 2, 2> obj) { |
| sb.Store<vector<float16_t, 2> >((offset + 0u), obj[0u]); |
| sb.Store<vector<float16_t, 2> >((offset + 4u), obj[1u]); |
| } |
| |
| void v_15(uint offset, float4x4 obj) { |
| sb.Store4((offset + 0u), asuint(obj[0u])); |
| sb.Store4((offset + 16u), asuint(obj[1u])); |
| sb.Store4((offset + 32u), asuint(obj[2u])); |
| sb.Store4((offset + 48u), asuint(obj[3u])); |
| } |
| |
| void v_16(uint offset, float4x3 obj) { |
| sb.Store3((offset + 0u), asuint(obj[0u])); |
| sb.Store3((offset + 16u), asuint(obj[1u])); |
| sb.Store3((offset + 32u), asuint(obj[2u])); |
| sb.Store3((offset + 48u), asuint(obj[3u])); |
| } |
| |
| void v_17(uint offset, float4x2 obj) { |
| sb.Store2((offset + 0u), asuint(obj[0u])); |
| sb.Store2((offset + 8u), asuint(obj[1u])); |
| sb.Store2((offset + 16u), asuint(obj[2u])); |
| sb.Store2((offset + 24u), asuint(obj[3u])); |
| } |
| |
| void v_18(uint offset, float3x4 obj) { |
| sb.Store4((offset + 0u), asuint(obj[0u])); |
| sb.Store4((offset + 16u), asuint(obj[1u])); |
| sb.Store4((offset + 32u), asuint(obj[2u])); |
| } |
| |
| void v_19(uint offset, float3x3 obj) { |
| sb.Store3((offset + 0u), asuint(obj[0u])); |
| sb.Store3((offset + 16u), asuint(obj[1u])); |
| sb.Store3((offset + 32u), asuint(obj[2u])); |
| } |
| |
| void v_20(uint offset, float3x2 obj) { |
| sb.Store2((offset + 0u), asuint(obj[0u])); |
| sb.Store2((offset + 8u), asuint(obj[1u])); |
| sb.Store2((offset + 16u), asuint(obj[2u])); |
| } |
| |
| void v_21(uint offset, float2x4 obj) { |
| sb.Store4((offset + 0u), asuint(obj[0u])); |
| sb.Store4((offset + 16u), asuint(obj[1u])); |
| } |
| |
| void v_22(uint offset, float2x3 obj) { |
| sb.Store3((offset + 0u), asuint(obj[0u])); |
| sb.Store3((offset + 16u), asuint(obj[1u])); |
| } |
| |
| void v_23(uint offset, float2x2 obj) { |
| sb.Store2((offset + 0u), asuint(obj[0u])); |
| sb.Store2((offset + 8u), asuint(obj[1u])); |
| } |
| |
| void main_inner(uint idx) { |
| sb.Store((0u + (uint(idx) * 800u)), asuint(0.0f)); |
| sb.Store((4u + (uint(idx) * 800u)), asuint(int(0))); |
| sb.Store((8u + (uint(idx) * 800u)), 0u); |
| sb.Store<float16_t>((12u + (uint(idx) * 800u)), float16_t(0.0h)); |
| sb.Store2((16u + (uint(idx) * 800u)), asuint((0.0f).xx)); |
| uint v_24 = (24u + (uint(idx) * 800u)); |
| sb.Store2(v_24, asuint(int2((int(0)).xx))); |
| sb.Store2((32u + (uint(idx) * 800u)), (0u).xx); |
| sb.Store<vector<float16_t, 2> >((40u + (uint(idx) * 800u)), (float16_t(0.0h)).xx); |
| sb.Store3((48u + (uint(idx) * 800u)), asuint((0.0f).xxx)); |
| uint v_25 = (64u + (uint(idx) * 800u)); |
| sb.Store3(v_25, asuint(int3((int(0)).xxx))); |
| sb.Store3((80u + (uint(idx) * 800u)), (0u).xxx); |
| sb.Store<vector<float16_t, 3> >((96u + (uint(idx) * 800u)), (float16_t(0.0h)).xxx); |
| sb.Store4((112u + (uint(idx) * 800u)), asuint((0.0f).xxxx)); |
| uint v_26 = (128u + (uint(idx) * 800u)); |
| sb.Store4(v_26, asuint(int4((int(0)).xxxx))); |
| sb.Store4((144u + (uint(idx) * 800u)), (0u).xxxx); |
| sb.Store<vector<float16_t, 4> >((160u + (uint(idx) * 800u)), (float16_t(0.0h)).xxxx); |
| v_23((168u + (uint(idx) * 800u)), float2x2((0.0f).xx, (0.0f).xx)); |
| v_22((192u + (uint(idx) * 800u)), float2x3((0.0f).xxx, (0.0f).xxx)); |
| v_21((224u + (uint(idx) * 800u)), float2x4((0.0f).xxxx, (0.0f).xxxx)); |
| v_20((256u + (uint(idx) * 800u)), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| v_19((288u + (uint(idx) * 800u)), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| v_18((336u + (uint(idx) * 800u)), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| v_17((384u + (uint(idx) * 800u)), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); |
| v_16((416u + (uint(idx) * 800u)), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); |
| v_15((480u + (uint(idx) * 800u)), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); |
| v_14((544u + (uint(idx) * 800u)), matrix<float16_t, 2, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| v_13((552u + (uint(idx) * 800u)), matrix<float16_t, 2, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| v_12((568u + (uint(idx) * 800u)), matrix<float16_t, 2, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| v_11((584u + (uint(idx) * 800u)), matrix<float16_t, 3, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| v_10((600u + (uint(idx) * 800u)), matrix<float16_t, 3, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| v_9((624u + (uint(idx) * 800u)), matrix<float16_t, 3, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| v((648u + (uint(idx) * 800u)), matrix<float16_t, 4, 2>((float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx, (float16_t(0.0h)).xx)); |
| v_8((664u + (uint(idx) * 800u)), matrix<float16_t, 4, 3>((float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx, (float16_t(0.0h)).xxx)); |
| v_7((696u + (uint(idx) * 800u)), matrix<float16_t, 4, 4>((float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx, (float16_t(0.0h)).xxxx)); |
| float3 v_27[2] = (float3[2])0; |
| v_4((736u + (uint(idx) * 800u)), v_27); |
| matrix<float16_t, 4, 2> v_28[2] = (matrix<float16_t, 4, 2>[2])0; |
| v_1((768u + (uint(idx) * 800u)), v_28); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main(main_inputs inputs) { |
| main_inner(inputs.idx); |
| } |
| |