| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| }; |
| |
| |
| ByteAddressBuffer sb : register(t0); |
| RWByteAddressBuffer s : register(u1); |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| Inner v(uint offset) { |
| Inner v_1 = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u)))}; |
| return v_1; |
| } |
| |
| typedef Inner ary_ret[4]; |
| ary_ret v_2(uint offset) { |
| Inner a[4] = (Inner[4])0; |
| { |
| uint v_3 = 0u; |
| v_3 = 0u; |
| while(true) { |
| uint v_4 = v_3; |
| if ((v_4 >= 4u)) { |
| break; |
| } |
| Inner v_5 = v((offset + (v_4 * 8u))); |
| a[v_4] = v_5; |
| { |
| v_3 = (v_4 + 1u); |
| } |
| continue; |
| } |
| } |
| Inner v_6[4] = a; |
| return v_6; |
| } |
| |
| typedef float3 ary_ret_1[2]; |
| ary_ret_1 v_7(uint offset) { |
| float3 a[2] = (float3[2])0; |
| { |
| uint v_8 = 0u; |
| v_8 = 0u; |
| while(true) { |
| uint v_9 = v_8; |
| if ((v_9 >= 2u)) { |
| break; |
| } |
| a[v_9] = asfloat(sb.Load3((offset + (v_9 * 16u)))); |
| { |
| v_8 = (v_9 + 1u); |
| } |
| continue; |
| } |
| } |
| float3 v_10[2] = a; |
| return v_10; |
| } |
| |
| float4x4 v_11(uint offset) { |
| return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u)))); |
| } |
| |
| float4x3 v_12(uint offset) { |
| return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u)))); |
| } |
| |
| float4x2 v_13(uint offset) { |
| return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u)))); |
| } |
| |
| float3x4 v_14(uint offset) { |
| return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u)))); |
| } |
| |
| float3x3 v_15(uint offset) { |
| return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u)))); |
| } |
| |
| float3x2 v_16(uint offset) { |
| return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u)))); |
| } |
| |
| float2x4 v_17(uint offset) { |
| return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u)))); |
| } |
| |
| float2x3 v_18(uint offset) { |
| return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u)))); |
| } |
| |
| float2x2 v_19(uint offset) { |
| return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| float scalar_f32 = asfloat(sb.Load(0u)); |
| int scalar_i32 = asint(sb.Load(4u)); |
| uint scalar_u32 = sb.Load(8u); |
| float2 vec2_f32 = asfloat(sb.Load2(16u)); |
| int2 vec2_i32 = asint(sb.Load2(24u)); |
| uint2 vec2_u32 = sb.Load2(32u); |
| float3 vec3_f32 = asfloat(sb.Load3(48u)); |
| int3 vec3_i32 = asint(sb.Load3(64u)); |
| uint3 vec3_u32 = sb.Load3(80u); |
| float4 vec4_f32 = asfloat(sb.Load4(96u)); |
| int4 vec4_i32 = asint(sb.Load4(112u)); |
| uint4 vec4_u32 = sb.Load4(128u); |
| float2x2 mat2x2_f32 = v_19(144u); |
| float2x3 mat2x3_f32 = v_18(160u); |
| float2x4 mat2x4_f32 = v_17(192u); |
| float3x2 mat3x2_f32 = v_16(224u); |
| float3x3 mat3x3_f32 = v_15(256u); |
| float3x4 mat3x4_f32 = v_14(304u); |
| float4x2 mat4x2_f32 = v_13(352u); |
| float4x3 mat4x3_f32 = v_12(384u); |
| float4x4 mat4x4_f32 = v_11(448u); |
| float3 arr2_vec3_f32[2] = v_7(512u); |
| Inner struct_inner = v(544u); |
| Inner array_struct_inner[4] = v_2(552u); |
| int v_20 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_21 = (v_20 + int(scalar_u32)); |
| int v_22 = ((v_21 + tint_f32_to_i32(vec2_f32.x)) + vec2_i32.x); |
| int v_23 = (v_22 + int(vec2_u32.x)); |
| int v_24 = ((v_23 + tint_f32_to_i32(vec3_f32.y)) + vec3_i32.y); |
| int v_25 = (v_24 + int(vec3_u32.y)); |
| int v_26 = ((v_25 + tint_f32_to_i32(vec4_f32.z)) + vec4_i32.z); |
| int v_27 = (v_26 + int(vec4_u32.z)); |
| int v_28 = (v_27 + tint_f32_to_i32(mat2x2_f32[int(0)].x)); |
| int v_29 = (v_28 + tint_f32_to_i32(mat2x3_f32[int(0)].x)); |
| int v_30 = (v_29 + tint_f32_to_i32(mat2x4_f32[int(0)].x)); |
| int v_31 = (v_30 + tint_f32_to_i32(mat3x2_f32[int(0)].x)); |
| int v_32 = (v_31 + tint_f32_to_i32(mat3x3_f32[int(0)].x)); |
| int v_33 = (v_32 + tint_f32_to_i32(mat3x4_f32[int(0)].x)); |
| int v_34 = (v_33 + tint_f32_to_i32(mat4x2_f32[int(0)].x)); |
| int v_35 = (v_34 + tint_f32_to_i32(mat4x3_f32[int(0)].x)); |
| int v_36 = (v_35 + tint_f32_to_i32(mat4x4_f32[int(0)].x)); |
| s.Store(0u, asuint((((v_36 + tint_f32_to_i32(arr2_vec3_f32[int(0)].x)) + struct_inner.scalar_i32) + array_struct_inner[int(0)].scalar_i32))); |
| } |
| |