| struct Inner { |
| int scalar_i32; |
| float scalar_f32; |
| float16_t scalar_f16; |
| }; |
| |
| |
| ByteAddressBuffer sb : register(t0); |
| RWByteAddressBuffer s : register(u1); |
| int tint_f16_to_i32(float16_t value) { |
| return (((value <= float16_t(65504.0h))) ? ((((value >= float16_t(-65504.0h))) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| int tint_f32_to_i32(float value) { |
| return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647))); |
| } |
| |
| Inner v(uint offset) { |
| Inner v_1 = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u))), sb.Load<float16_t>((offset + 8u))}; |
| return v_1; |
| } |
| |
| typedef Inner ary_ret[4]; |
| ary_ret v_2(uint offset) { |
| Inner a[4] = (Inner[4])0; |
| { |
| uint v_3 = 0u; |
| v_3 = 0u; |
| while(true) { |
| uint v_4 = v_3; |
| if ((v_4 >= 4u)) { |
| break; |
| } |
| Inner v_5 = v((offset + (v_4 * 12u))); |
| a[v_4] = v_5; |
| { |
| v_3 = (v_4 + 1u); |
| } |
| continue; |
| } |
| } |
| Inner v_6[4] = a; |
| return v_6; |
| } |
| |
| matrix<float16_t, 4, 2> v_7(uint offset) { |
| return matrix<float16_t, 4, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)), sb.Load<vector<float16_t, 2> >((offset + 8u)), sb.Load<vector<float16_t, 2> >((offset + 12u))); |
| } |
| |
| typedef matrix<float16_t, 4, 2> ary_ret_1[2]; |
| ary_ret_1 v_8(uint offset) { |
| matrix<float16_t, 4, 2> a[2] = (matrix<float16_t, 4, 2>[2])0; |
| { |
| uint v_9 = 0u; |
| v_9 = 0u; |
| while(true) { |
| uint v_10 = v_9; |
| if ((v_10 >= 2u)) { |
| break; |
| } |
| a[v_10] = v_7((offset + (v_10 * 16u))); |
| { |
| v_9 = (v_10 + 1u); |
| } |
| continue; |
| } |
| } |
| matrix<float16_t, 4, 2> v_11[2] = a; |
| return v_11; |
| } |
| |
| typedef float3 ary_ret_2[2]; |
| ary_ret_2 v_12(uint offset) { |
| float3 a[2] = (float3[2])0; |
| { |
| uint v_13 = 0u; |
| v_13 = 0u; |
| while(true) { |
| uint v_14 = v_13; |
| if ((v_14 >= 2u)) { |
| break; |
| } |
| a[v_14] = asfloat(sb.Load3((offset + (v_14 * 16u)))); |
| { |
| v_13 = (v_14 + 1u); |
| } |
| continue; |
| } |
| } |
| float3 v_15[2] = a; |
| return v_15; |
| } |
| |
| matrix<float16_t, 4, 4> v_16(uint offset) { |
| return matrix<float16_t, 4, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)), sb.Load<vector<float16_t, 4> >((offset + 16u)), sb.Load<vector<float16_t, 4> >((offset + 24u))); |
| } |
| |
| matrix<float16_t, 4, 3> v_17(uint offset) { |
| return matrix<float16_t, 4, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)), sb.Load<vector<float16_t, 3> >((offset + 16u)), sb.Load<vector<float16_t, 3> >((offset + 24u))); |
| } |
| |
| matrix<float16_t, 3, 4> v_18(uint offset) { |
| return matrix<float16_t, 3, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u)), sb.Load<vector<float16_t, 4> >((offset + 16u))); |
| } |
| |
| matrix<float16_t, 3, 3> v_19(uint offset) { |
| return matrix<float16_t, 3, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u)), sb.Load<vector<float16_t, 3> >((offset + 16u))); |
| } |
| |
| matrix<float16_t, 3, 2> v_20(uint offset) { |
| return matrix<float16_t, 3, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u)), sb.Load<vector<float16_t, 2> >((offset + 8u))); |
| } |
| |
| matrix<float16_t, 2, 4> v_21(uint offset) { |
| return matrix<float16_t, 2, 4>(sb.Load<vector<float16_t, 4> >((offset + 0u)), sb.Load<vector<float16_t, 4> >((offset + 8u))); |
| } |
| |
| matrix<float16_t, 2, 3> v_22(uint offset) { |
| return matrix<float16_t, 2, 3>(sb.Load<vector<float16_t, 3> >((offset + 0u)), sb.Load<vector<float16_t, 3> >((offset + 8u))); |
| } |
| |
| matrix<float16_t, 2, 2> v_23(uint offset) { |
| return matrix<float16_t, 2, 2>(sb.Load<vector<float16_t, 2> >((offset + 0u)), sb.Load<vector<float16_t, 2> >((offset + 4u))); |
| } |
| |
| float4x4 v_24(uint offset) { |
| return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u)))); |
| } |
| |
| float4x3 v_25(uint offset) { |
| return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u)))); |
| } |
| |
| float4x2 v_26(uint offset) { |
| return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u)))); |
| } |
| |
| float3x4 v_27(uint offset) { |
| return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u)))); |
| } |
| |
| float3x3 v_28(uint offset) { |
| return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u)))); |
| } |
| |
| float3x2 v_29(uint offset) { |
| return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u)))); |
| } |
| |
| float2x4 v_30(uint offset) { |
| return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u)))); |
| } |
| |
| float2x3 v_31(uint offset) { |
| return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u)))); |
| } |
| |
| float2x2 v_32(uint offset) { |
| return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u)))); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void main() { |
| float scalar_f32 = asfloat(sb.Load(0u)); |
| int scalar_i32 = asint(sb.Load(4u)); |
| uint scalar_u32 = sb.Load(8u); |
| float16_t scalar_f16 = sb.Load<float16_t>(12u); |
| float2 vec2_f32 = asfloat(sb.Load2(16u)); |
| int2 vec2_i32 = asint(sb.Load2(24u)); |
| uint2 vec2_u32 = sb.Load2(32u); |
| vector<float16_t, 2> vec2_f16 = sb.Load<vector<float16_t, 2> >(40u); |
| float3 vec3_f32 = asfloat(sb.Load3(48u)); |
| int3 vec3_i32 = asint(sb.Load3(64u)); |
| uint3 vec3_u32 = sb.Load3(80u); |
| vector<float16_t, 3> vec3_f16 = sb.Load<vector<float16_t, 3> >(96u); |
| float4 vec4_f32 = asfloat(sb.Load4(112u)); |
| int4 vec4_i32 = asint(sb.Load4(128u)); |
| uint4 vec4_u32 = sb.Load4(144u); |
| vector<float16_t, 4> vec4_f16 = sb.Load<vector<float16_t, 4> >(160u); |
| float2x2 mat2x2_f32 = v_32(168u); |
| float2x3 mat2x3_f32 = v_31(192u); |
| float2x4 mat2x4_f32 = v_30(224u); |
| float3x2 mat3x2_f32 = v_29(256u); |
| float3x3 mat3x3_f32 = v_28(288u); |
| float3x4 mat3x4_f32 = v_27(336u); |
| float4x2 mat4x2_f32 = v_26(384u); |
| float4x3 mat4x3_f32 = v_25(416u); |
| float4x4 mat4x4_f32 = v_24(480u); |
| matrix<float16_t, 2, 2> mat2x2_f16 = v_23(544u); |
| matrix<float16_t, 2, 3> mat2x3_f16 = v_22(552u); |
| matrix<float16_t, 2, 4> mat2x4_f16 = v_21(568u); |
| matrix<float16_t, 3, 2> mat3x2_f16 = v_20(584u); |
| matrix<float16_t, 3, 3> mat3x3_f16 = v_19(600u); |
| matrix<float16_t, 3, 4> mat3x4_f16 = v_18(624u); |
| matrix<float16_t, 4, 2> mat4x2_f16 = v_7(648u); |
| matrix<float16_t, 4, 3> mat4x3_f16 = v_17(664u); |
| matrix<float16_t, 4, 4> mat4x4_f16 = v_16(696u); |
| float3 arr2_vec3_f32[2] = v_12(736u); |
| matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = v_8(768u); |
| Inner struct_inner = v(800u); |
| Inner array_struct_inner[4] = v_2(812u); |
| int v_33 = (tint_f32_to_i32(scalar_f32) + scalar_i32); |
| int v_34 = (v_33 + int(scalar_u32)); |
| int v_35 = (v_34 + tint_f16_to_i32(scalar_f16)); |
| int v_36 = ((v_35 + tint_f32_to_i32(vec2_f32.x)) + vec2_i32.x); |
| int v_37 = (v_36 + int(vec2_u32.x)); |
| int v_38 = (v_37 + tint_f16_to_i32(vec2_f16.x)); |
| int v_39 = ((v_38 + tint_f32_to_i32(vec3_f32.y)) + vec3_i32.y); |
| int v_40 = (v_39 + int(vec3_u32.y)); |
| int v_41 = (v_40 + tint_f16_to_i32(vec3_f16.y)); |
| int v_42 = ((v_41 + tint_f32_to_i32(vec4_f32.z)) + vec4_i32.z); |
| int v_43 = (v_42 + int(vec4_u32.z)); |
| int v_44 = (v_43 + tint_f16_to_i32(vec4_f16.z)); |
| int v_45 = (v_44 + tint_f32_to_i32(mat2x2_f32[int(0)].x)); |
| int v_46 = (v_45 + tint_f32_to_i32(mat2x3_f32[int(0)].x)); |
| int v_47 = (v_46 + tint_f32_to_i32(mat2x4_f32[int(0)].x)); |
| int v_48 = (v_47 + tint_f32_to_i32(mat3x2_f32[int(0)].x)); |
| int v_49 = (v_48 + tint_f32_to_i32(mat3x3_f32[int(0)].x)); |
| int v_50 = (v_49 + tint_f32_to_i32(mat3x4_f32[int(0)].x)); |
| int v_51 = (v_50 + tint_f32_to_i32(mat4x2_f32[int(0)].x)); |
| int v_52 = (v_51 + tint_f32_to_i32(mat4x3_f32[int(0)].x)); |
| int v_53 = (v_52 + tint_f32_to_i32(mat4x4_f32[int(0)].x)); |
| int v_54 = (v_53 + tint_f16_to_i32(mat2x2_f16[int(0)].x)); |
| int v_55 = (v_54 + tint_f16_to_i32(mat2x3_f16[int(0)].x)); |
| int v_56 = (v_55 + tint_f16_to_i32(mat2x4_f16[int(0)].x)); |
| int v_57 = (v_56 + tint_f16_to_i32(mat3x2_f16[int(0)].x)); |
| int v_58 = (v_57 + tint_f16_to_i32(mat3x3_f16[int(0)].x)); |
| int v_59 = (v_58 + tint_f16_to_i32(mat3x4_f16[int(0)].x)); |
| int v_60 = (v_59 + tint_f16_to_i32(mat4x2_f16[int(0)].x)); |
| int v_61 = (v_60 + tint_f16_to_i32(mat4x3_f16[int(0)].x)); |
| int v_62 = (v_61 + tint_f16_to_i32(mat4x4_f16[int(0)].x)); |
| int v_63 = (v_62 + tint_f32_to_i32(arr2_vec3_f32[int(0)].x)); |
| s.Store(0u, asuint((((v_63 + tint_f16_to_i32(arr2_mat4x2_f16[int(0)][int(0)].x)) + struct_inner.scalar_i32) + array_struct_inner[int(0)].scalar_i32))); |
| } |
| |