blob: 8e4bcf06c5cacfc95399c08176c43227ace3d6e0 [file] [log] [blame]
struct main_inputs {
uint idx : SV_GroupIndex;
};
cbuffer cbuffer_ub : register(b0) {
uint4 ub[400];
};
RWByteAddressBuffer s : register(u1);
int tint_f16_to_i32(float16_t value) {
return (((value <= float16_t(65504.0h))) ? ((((value >= float16_t(-65504.0h))) ? (int(value)) : (int(-2147483648)))) : (int(2147483647)));
}
int tint_f32_to_i32(float value) {
return (((value <= 2147483520.0f)) ? ((((value >= -2147483648.0f)) ? (int(value)) : (int(-2147483648)))) : (int(2147483647)));
}
vector<float16_t, 2> tint_bitcast_to_f16(uint src) {
uint v = src;
float t_low = f16tof32((v & 65535u));
float t_high = f16tof32(((v >> 16u) & 65535u));
float16_t v_1 = float16_t(t_low);
return vector<float16_t, 2>(v_1, float16_t(t_high));
}
matrix<float16_t, 4, 2> v_2(uint start_byte_offset) {
vector<float16_t, 2> v_3 = tint_bitcast_to_f16(ub[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]);
vector<float16_t, 2> v_4 = tint_bitcast_to_f16(ub[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]);
vector<float16_t, 2> v_5 = tint_bitcast_to_f16(ub[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]);
return matrix<float16_t, 4, 2>(v_3, v_4, v_5, tint_bitcast_to_f16(ub[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]));
}
typedef matrix<float16_t, 4, 2> ary_ret[2];
ary_ret v_6(uint start_byte_offset) {
matrix<float16_t, 4, 2> a[2] = (matrix<float16_t, 4, 2>[2])0;
{
uint v_7 = 0u;
v_7 = 0u;
while(true) {
uint v_8 = v_7;
if ((v_8 >= 2u)) {
break;
}
a[v_8] = v_2((start_byte_offset + (v_8 * 16u)));
{
v_7 = (v_8 + 1u);
}
continue;
}
}
matrix<float16_t, 4, 2> v_9[2] = a;
return v_9;
}
typedef float3 ary_ret_1[2];
ary_ret_1 v_10(uint start_byte_offset) {
float3 a[2] = (float3[2])0;
{
uint v_11 = 0u;
v_11 = 0u;
while(true) {
uint v_12 = v_11;
if ((v_12 >= 2u)) {
break;
}
a[v_12] = asfloat(ub[((start_byte_offset + (v_12 * 16u)) / 16u)].xyz);
{
v_11 = (v_12 + 1u);
}
continue;
}
}
float3 v_13[2] = a;
return v_13;
}
vector<float16_t, 4> tint_bitcast_to_f16_1(uint2 src) {
uint2 v = src;
uint2 mask = (65535u).xx;
uint2 shift = (16u).xx;
float2 t_low = f16tof32((v & mask));
float2 t_high = f16tof32(((v >> shift) & mask));
float16_t v_14 = float16_t(t_low.x);
float16_t v_15 = float16_t(t_high.x);
float16_t v_16 = float16_t(t_low.y);
return vector<float16_t, 4>(v_14, v_15, v_16, float16_t(t_high.y));
}
matrix<float16_t, 4, 4> v_17(uint start_byte_offset) {
uint4 v_18 = ub[(start_byte_offset / 16u)];
vector<float16_t, 4> v_19 = tint_bitcast_to_f16_1((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_18.zw) : (v_18.xy)));
uint4 v_20 = ub[((8u + start_byte_offset) / 16u)];
vector<float16_t, 4> v_21 = tint_bitcast_to_f16_1(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_20.zw) : (v_20.xy)));
uint4 v_22 = ub[((16u + start_byte_offset) / 16u)];
vector<float16_t, 4> v_23 = tint_bitcast_to_f16_1(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_22.zw) : (v_22.xy)));
uint4 v_24 = ub[((24u + start_byte_offset) / 16u)];
return matrix<float16_t, 4, 4>(v_19, v_21, v_23, tint_bitcast_to_f16_1(((((((24u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_24.zw) : (v_24.xy))));
}
matrix<float16_t, 4, 3> v_25(uint start_byte_offset) {
uint4 v_26 = ub[(start_byte_offset / 16u)];
vector<float16_t, 3> v_27 = tint_bitcast_to_f16_1((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_26.zw) : (v_26.xy))).xyz;
uint4 v_28 = ub[((8u + start_byte_offset) / 16u)];
vector<float16_t, 3> v_29 = tint_bitcast_to_f16_1(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_28.zw) : (v_28.xy))).xyz;
uint4 v_30 = ub[((16u + start_byte_offset) / 16u)];
vector<float16_t, 3> v_31 = tint_bitcast_to_f16_1(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_30.zw) : (v_30.xy))).xyz;
uint4 v_32 = ub[((24u + start_byte_offset) / 16u)];
return matrix<float16_t, 4, 3>(v_27, v_29, v_31, tint_bitcast_to_f16_1(((((((24u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_32.zw) : (v_32.xy))).xyz);
}
matrix<float16_t, 3, 4> v_33(uint start_byte_offset) {
uint4 v_34 = ub[(start_byte_offset / 16u)];
vector<float16_t, 4> v_35 = tint_bitcast_to_f16_1((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_34.zw) : (v_34.xy)));
uint4 v_36 = ub[((8u + start_byte_offset) / 16u)];
vector<float16_t, 4> v_37 = tint_bitcast_to_f16_1(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_36.zw) : (v_36.xy)));
uint4 v_38 = ub[((16u + start_byte_offset) / 16u)];
return matrix<float16_t, 3, 4>(v_35, v_37, tint_bitcast_to_f16_1(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_38.zw) : (v_38.xy))));
}
matrix<float16_t, 3, 3> v_39(uint start_byte_offset) {
uint4 v_40 = ub[(start_byte_offset / 16u)];
vector<float16_t, 3> v_41 = tint_bitcast_to_f16_1((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_40.zw) : (v_40.xy))).xyz;
uint4 v_42 = ub[((8u + start_byte_offset) / 16u)];
vector<float16_t, 3> v_43 = tint_bitcast_to_f16_1(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_42.zw) : (v_42.xy))).xyz;
uint4 v_44 = ub[((16u + start_byte_offset) / 16u)];
return matrix<float16_t, 3, 3>(v_41, v_43, tint_bitcast_to_f16_1(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_44.zw) : (v_44.xy))).xyz);
}
matrix<float16_t, 3, 2> v_45(uint start_byte_offset) {
vector<float16_t, 2> v_46 = tint_bitcast_to_f16(ub[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]);
vector<float16_t, 2> v_47 = tint_bitcast_to_f16(ub[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]);
return matrix<float16_t, 3, 2>(v_46, v_47, tint_bitcast_to_f16(ub[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]));
}
matrix<float16_t, 2, 4> v_48(uint start_byte_offset) {
uint4 v_49 = ub[(start_byte_offset / 16u)];
vector<float16_t, 4> v_50 = tint_bitcast_to_f16_1((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_49.zw) : (v_49.xy)));
uint4 v_51 = ub[((8u + start_byte_offset) / 16u)];
return matrix<float16_t, 2, 4>(v_50, tint_bitcast_to_f16_1(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_51.zw) : (v_51.xy))));
}
matrix<float16_t, 2, 3> v_52(uint start_byte_offset) {
uint4 v_53 = ub[(start_byte_offset / 16u)];
vector<float16_t, 3> v_54 = tint_bitcast_to_f16_1((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_53.zw) : (v_53.xy))).xyz;
uint4 v_55 = ub[((8u + start_byte_offset) / 16u)];
return matrix<float16_t, 2, 3>(v_54, tint_bitcast_to_f16_1(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_55.zw) : (v_55.xy))).xyz);
}
matrix<float16_t, 2, 2> v_56(uint start_byte_offset) {
vector<float16_t, 2> v_57 = tint_bitcast_to_f16(ub[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]);
return matrix<float16_t, 2, 2>(v_57, tint_bitcast_to_f16(ub[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]));
}
float4x4 v_58(uint start_byte_offset) {
return float4x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]), asfloat(ub[((32u + start_byte_offset) / 16u)]), asfloat(ub[((48u + start_byte_offset) / 16u)]));
}
float4x3 v_59(uint start_byte_offset) {
return float4x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz), asfloat(ub[((32u + start_byte_offset) / 16u)].xyz), asfloat(ub[((48u + start_byte_offset) / 16u)].xyz));
}
float4x2 v_60(uint start_byte_offset) {
uint4 v_61 = ub[(start_byte_offset / 16u)];
float2 v_62 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_61.zw) : (v_61.xy)));
uint4 v_63 = ub[((8u + start_byte_offset) / 16u)];
float2 v_64 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_63.zw) : (v_63.xy)));
uint4 v_65 = ub[((16u + start_byte_offset) / 16u)];
float2 v_66 = asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_65.zw) : (v_65.xy)));
uint4 v_67 = ub[((24u + start_byte_offset) / 16u)];
return float4x2(v_62, v_64, v_66, asfloat(((((((24u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_67.zw) : (v_67.xy))));
}
float3x4 v_68(uint start_byte_offset) {
return float3x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]), asfloat(ub[((32u + start_byte_offset) / 16u)]));
}
float3x3 v_69(uint start_byte_offset) {
return float3x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz), asfloat(ub[((32u + start_byte_offset) / 16u)].xyz));
}
float3x2 v_70(uint start_byte_offset) {
uint4 v_71 = ub[(start_byte_offset / 16u)];
float2 v_72 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_71.zw) : (v_71.xy)));
uint4 v_73 = ub[((8u + start_byte_offset) / 16u)];
float2 v_74 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_73.zw) : (v_73.xy)));
uint4 v_75 = ub[((16u + start_byte_offset) / 16u)];
return float3x2(v_72, v_74, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_75.zw) : (v_75.xy))));
}
float2x4 v_76(uint start_byte_offset) {
return float2x4(asfloat(ub[(start_byte_offset / 16u)]), asfloat(ub[((16u + start_byte_offset) / 16u)]));
}
float2x3 v_77(uint start_byte_offset) {
return float2x3(asfloat(ub[(start_byte_offset / 16u)].xyz), asfloat(ub[((16u + start_byte_offset) / 16u)].xyz));
}
float2x2 v_78(uint start_byte_offset) {
uint4 v_79 = ub[(start_byte_offset / 16u)];
float2 v_80 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_79.zw) : (v_79.xy)));
uint4 v_81 = ub[((8u + start_byte_offset) / 16u)];
return float2x2(v_80, asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_81.zw) : (v_81.xy))));
}
void main_inner(uint idx) {
uint v_82 = (800u * uint(idx));
float scalar_f32 = asfloat(ub[(v_82 / 16u)][((v_82 % 16u) / 4u)]);
uint v_83 = (4u + (800u * uint(idx)));
int scalar_i32 = asint(ub[(v_83 / 16u)][((v_83 % 16u) / 4u)]);
uint v_84 = (8u + (800u * uint(idx)));
uint scalar_u32 = ub[(v_84 / 16u)][((v_84 % 16u) / 4u)];
uint v_85 = (12u + (800u * uint(idx)));
uint v_86 = ub[(v_85 / 16u)][((v_85 % 16u) / 4u)];
float16_t scalar_f16 = float16_t(f16tof32((v_86 >> ((((v_85 % 4u) == 0u)) ? (0u) : (16u)))));
uint v_87 = (16u + (800u * uint(idx)));
uint4 v_88 = ub[(v_87 / 16u)];
float2 vec2_f32 = asfloat((((((v_87 % 16u) / 4u) == 2u)) ? (v_88.zw) : (v_88.xy)));
uint v_89 = (24u + (800u * uint(idx)));
uint4 v_90 = ub[(v_89 / 16u)];
int2 vec2_i32 = asint((((((v_89 % 16u) / 4u) == 2u)) ? (v_90.zw) : (v_90.xy)));
uint v_91 = (32u + (800u * uint(idx)));
uint4 v_92 = ub[(v_91 / 16u)];
uint2 vec2_u32 = (((((v_91 % 16u) / 4u) == 2u)) ? (v_92.zw) : (v_92.xy));
uint v_93 = (40u + (800u * uint(idx)));
vector<float16_t, 2> vec2_f16 = tint_bitcast_to_f16(ub[(v_93 / 16u)][((v_93 % 16u) / 4u)]);
uint v_94 = ((48u + (800u * uint(idx))) / 16u);
float3 vec3_f32 = asfloat(ub[v_94].xyz);
uint v_95 = ((64u + (800u * uint(idx))) / 16u);
int3 vec3_i32 = asint(ub[v_95].xyz);
uint v_96 = ((80u + (800u * uint(idx))) / 16u);
uint3 vec3_u32 = ub[v_96].xyz;
uint v_97 = (96u + (800u * uint(idx)));
uint4 v_98 = ub[(v_97 / 16u)];
vector<float16_t, 3> vec3_f16 = tint_bitcast_to_f16_1((((((v_97 % 16u) / 4u) == 2u)) ? (v_98.zw) : (v_98.xy))).xyz;
uint v_99 = ((112u + (800u * uint(idx))) / 16u);
float4 vec4_f32 = asfloat(ub[v_99]);
uint v_100 = ((128u + (800u * uint(idx))) / 16u);
int4 vec4_i32 = asint(ub[v_100]);
uint v_101 = ((144u + (800u * uint(idx))) / 16u);
uint4 vec4_u32 = ub[v_101];
uint v_102 = (160u + (800u * uint(idx)));
uint4 v_103 = ub[(v_102 / 16u)];
vector<float16_t, 4> vec4_f16 = tint_bitcast_to_f16_1((((((v_102 % 16u) / 4u) == 2u)) ? (v_103.zw) : (v_103.xy)));
float2x2 mat2x2_f32 = v_78((168u + (800u * uint(idx))));
float2x3 mat2x3_f32 = v_77((192u + (800u * uint(idx))));
float2x4 mat2x4_f32 = v_76((224u + (800u * uint(idx))));
float3x2 mat3x2_f32 = v_70((256u + (800u * uint(idx))));
float3x3 mat3x3_f32 = v_69((288u + (800u * uint(idx))));
float3x4 mat3x4_f32 = v_68((336u + (800u * uint(idx))));
float4x2 mat4x2_f32 = v_60((384u + (800u * uint(idx))));
float4x3 mat4x3_f32 = v_59((416u + (800u * uint(idx))));
float4x4 mat4x4_f32 = v_58((480u + (800u * uint(idx))));
matrix<float16_t, 2, 2> mat2x2_f16 = v_56((544u + (800u * uint(idx))));
matrix<float16_t, 2, 3> mat2x3_f16 = v_52((552u + (800u * uint(idx))));
matrix<float16_t, 2, 4> mat2x4_f16 = v_48((568u + (800u * uint(idx))));
matrix<float16_t, 3, 2> mat3x2_f16 = v_45((584u + (800u * uint(idx))));
matrix<float16_t, 3, 3> mat3x3_f16 = v_39((600u + (800u * uint(idx))));
matrix<float16_t, 3, 4> mat3x4_f16 = v_33((624u + (800u * uint(idx))));
matrix<float16_t, 4, 2> mat4x2_f16 = v_2((648u + (800u * uint(idx))));
matrix<float16_t, 4, 3> mat4x3_f16 = v_25((664u + (800u * uint(idx))));
matrix<float16_t, 4, 4> mat4x4_f16 = v_17((696u + (800u * uint(idx))));
float3 arr2_vec3_f32[2] = v_10((736u + (800u * uint(idx))));
matrix<float16_t, 4, 2> arr2_mat4x2_f16[2] = v_6((768u + (800u * uint(idx))));
int v_104 = (tint_f32_to_i32(scalar_f32) + scalar_i32);
int v_105 = (v_104 + int(scalar_u32));
int v_106 = (v_105 + tint_f16_to_i32(scalar_f16));
int v_107 = ((v_106 + tint_f32_to_i32(vec2_f32.x)) + vec2_i32.x);
int v_108 = (v_107 + int(vec2_u32.x));
int v_109 = (v_108 + tint_f16_to_i32(vec2_f16.x));
int v_110 = ((v_109 + tint_f32_to_i32(vec3_f32.y)) + vec3_i32.y);
int v_111 = (v_110 + int(vec3_u32.y));
int v_112 = (v_111 + tint_f16_to_i32(vec3_f16.y));
int v_113 = ((v_112 + tint_f32_to_i32(vec4_f32.z)) + vec4_i32.z);
int v_114 = (v_113 + int(vec4_u32.z));
int v_115 = (v_114 + tint_f16_to_i32(vec4_f16.z));
int v_116 = (v_115 + tint_f32_to_i32(mat2x2_f32[int(0)].x));
int v_117 = (v_116 + tint_f32_to_i32(mat2x3_f32[int(0)].x));
int v_118 = (v_117 + tint_f32_to_i32(mat2x4_f32[int(0)].x));
int v_119 = (v_118 + tint_f32_to_i32(mat3x2_f32[int(0)].x));
int v_120 = (v_119 + tint_f32_to_i32(mat3x3_f32[int(0)].x));
int v_121 = (v_120 + tint_f32_to_i32(mat3x4_f32[int(0)].x));
int v_122 = (v_121 + tint_f32_to_i32(mat4x2_f32[int(0)].x));
int v_123 = (v_122 + tint_f32_to_i32(mat4x3_f32[int(0)].x));
int v_124 = (v_123 + tint_f32_to_i32(mat4x4_f32[int(0)].x));
int v_125 = (v_124 + tint_f16_to_i32(mat2x2_f16[int(0)].x));
int v_126 = (v_125 + tint_f16_to_i32(mat2x3_f16[int(0)].x));
int v_127 = (v_126 + tint_f16_to_i32(mat2x4_f16[int(0)].x));
int v_128 = (v_127 + tint_f16_to_i32(mat3x2_f16[int(0)].x));
int v_129 = (v_128 + tint_f16_to_i32(mat3x3_f16[int(0)].x));
int v_130 = (v_129 + tint_f16_to_i32(mat3x4_f16[int(0)].x));
int v_131 = (v_130 + tint_f16_to_i32(mat4x2_f16[int(0)].x));
int v_132 = (v_131 + tint_f16_to_i32(mat4x3_f16[int(0)].x));
int v_133 = (v_132 + tint_f16_to_i32(mat4x4_f16[int(0)].x));
int v_134 = (v_133 + tint_f32_to_i32(arr2_vec3_f32[int(0)].x));
s.Store(0u, asuint((v_134 + tint_f16_to_i32(arr2_mat4x2_f16[int(0)][int(0)].x))));
}
[numthreads(1, 1, 1)]
void main(main_inputs inputs) {
main_inner(inputs.idx);
}