blob: 2790e87a2b04ec2c71e7050f39c4729474f03eec [file] [log] [blame]
cbuffer cbuffer_level : register(b0) {
uint4 level[1];
};
cbuffer cbuffer_coords : register(b1) {
uint4 coords[1];
};
Texture2D tex : register(t2);
[numthreads(1, 1, 1)]
void compute_main() {
uint2 v = coords[0u].xy;
uint3 v_1 = (0u).xxx;
tex.GetDimensions(0u, v_1.x, v_1.y, v_1.z);
uint v_2 = min(level[0u].x, (v_1.z - 1u));
uint3 v_3 = (0u).xxx;
tex.GetDimensions(uint(v_2), v_3.x, v_3.y, v_3.z);
int2 v_4 = int2(min(v, (v_3.xy - (1u).xx)));
float res = tex.Load(int3(v_4, int(v_2))).x;
}