| #version 310 es |
| |
| uint local_invocation_index_1 = 0u; |
| shared uint wg[4]; |
| void compute_main_inner(uint local_invocation_index_2) { |
| uint idx = 0u; |
| idx = local_invocation_index_2; |
| { |
| while(true) { |
| if (!((idx < 4u))) { |
| break; |
| } |
| uint x_26 = idx; |
| atomicExchange(wg[x_26], 0u); |
| { |
| idx = (idx + 1u); |
| } |
| continue; |
| } |
| } |
| barrier(); |
| atomicExchange(wg[1], 1u); |
| } |
| void compute_main_1() { |
| uint x_47 = local_invocation_index_1; |
| compute_main_inner(x_47); |
| } |
| void compute_main_inner_1(uint local_invocation_index_1_param) { |
| { |
| uint v = 0u; |
| v = local_invocation_index_1_param; |
| while(true) { |
| uint v_1 = v; |
| if ((v_1 >= 4u)) { |
| break; |
| } |
| atomicExchange(wg[v_1], 0u); |
| { |
| v = (v_1 + 1u); |
| } |
| continue; |
| } |
| } |
| barrier(); |
| local_invocation_index_1 = local_invocation_index_1_param; |
| compute_main_1(); |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| compute_main_inner_1(gl_LocalInvocationIndex); |
| } |