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3d64565e2eb8fe4a377b18e288edac70d28d586f
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test
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tint
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builtins
/
degrees.spvasm.expected.glsl
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#version 310 es
void
main_1
()
{
float
a
=
0.0f
;
float
b
=
0.0f
;
a
=
42.0f
;
b
=
degrees
(
a
);
}
layout
(
local_size_x
=
1
,
local_size_y
=
1
,
local_size_z
=
1
)
in
;
void
main
()
{
main_1
();
}