#version 310 es | |
void f_1() { | |
ivec3 v = ivec3(0); | |
uint offset_1 = 0u; | |
uint count = 0u; | |
ivec3 v_1 = v; | |
uint v_2 = min(offset_1, 32u); | |
uint v_3 = min(count, (32u - v_2)); | |
int v_4 = int(v_2); | |
ivec3 x_15 = bitfieldExtract(v_1, v_4, int(v_3)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f_1(); | |
} |