| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| uint inner; |
| } v; |
| layout(binding = 1, std430) |
| buffer SB_RW_1_ssbo { |
| float16_t arg_0[]; |
| } sb_rw; |
| uint arrayLength_cbd6b5() { |
| uint res = uint(sb_rw.arg_0.length()); |
| return res; |
| } |
| void main() { |
| v.inner = arrayLength_cbd6b5(); |
| } |
| #version 310 es |
| #extension GL_AMD_gpu_shader_half_float: require |
| |
| layout(binding = 0, std430) |
| buffer prevent_dce_block_1_ssbo { |
| uint inner; |
| } v; |
| layout(binding = 1, std430) |
| buffer SB_RW_1_ssbo { |
| float16_t arg_0[]; |
| } sb_rw; |
| uint arrayLength_cbd6b5() { |
| uint res = uint(sb_rw.arg_0.length()); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.inner = arrayLength_cbd6b5(); |
| } |