| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct TintArrayLengths { |
| /* 0x0000 */ tint_array<uint4, 1> array_lengths; |
| }; |
| |
| struct SB_RW { |
| tint_array<float, 1> arg_0; |
| }; |
| |
| uint arrayLength_cdd123(const constant TintArrayLengths* const tint_symbol) { |
| uint res = (((*(tint_symbol)).array_lengths[0u][0u] - 0u) / 4u); |
| return res; |
| } |
| |
| fragment void fragment_main(device uint* tint_symbol_1 [[buffer(0)]], const constant TintArrayLengths* tint_symbol_2 [[buffer(30)]]) { |
| *(tint_symbol_1) = arrayLength_cdd123(tint_symbol_2); |
| return; |
| } |
| |
| kernel void compute_main(device uint* tint_symbol_3 [[buffer(0)]], const constant TintArrayLengths* tint_symbol_4 [[buffer(30)]]) { |
| *(tint_symbol_3) = arrayLength_cdd123(tint_symbol_4); |
| return; |
| } |
| |