blob: aae26128f2f3da1b24da2970bbe176a1152bf1cf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 floor_3bccc4() {
float4 res = float4(1.0f);
return res;
}
fragment void fragment_main(device float4* tint_symbol_1 [[buffer(0)]]) {
*(tint_symbol_1) = floor_3bccc4();
return;
}
kernel void compute_main(device float4* tint_symbol_2 [[buffer(0)]]) {
*(tint_symbol_2) = floor_3bccc4();
return;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct tint_symbol {
float4 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = floor_3bccc4();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}