#include <metal_stdlib> | |
using namespace metal; | |
float quadBroadcast_960c6b() { | |
float res = quad_broadcast(1.0f,1u); | |
return res; | |
} | |
fragment void fragment_main(device float* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = quadBroadcast_960c6b(); | |
return; | |
} | |
kernel void compute_main(device float* tint_symbol_1 [[buffer(0)]]) { | |
*(tint_symbol_1) = quadBroadcast_960c6b(); | |
return; | |
} | |