blob: f13ad56214d62481029ecec3ed37803c7e24c5dd [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void smoothstep_66e4bd() {
float3 res = float3(0.5f);
}
fragment void fragment_main() {
smoothstep_66e4bd();
return;
}
kernel void compute_main() {
smoothstep_66e4bd();
return;
}
struct VertexOutput {
float4 pos;
};
struct tint_symbol {
float4 pos [[position]];
};
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
smoothstep_66e4bd();
return out;
}
vertex tint_symbol vertex_main() {
VertexOutput const inner_result = vertex_main_inner();
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
return wrapper_result;
}