| struct tint_GammaTransferParams { |
| float G; |
| float A; |
| float B; |
| float C; |
| float D; |
| float E; |
| float F; |
| uint padding; |
| }; |
| |
| struct tint_ExternalTextureParams { |
| uint numPlanes; |
| uint doYuvToRgbConversionOnly; |
| float3x4 yuvToRgbConversionMatrix; |
| tint_GammaTransferParams gammaDecodeParams; |
| tint_GammaTransferParams gammaEncodeParams; |
| float3x3 gamutConversionMatrix; |
| float3x2 sampleTransform; |
| float3x2 loadTransform; |
| float2 samplePlane0RectMin; |
| float2 samplePlane0RectMax; |
| float2 samplePlane1RectMin; |
| float2 samplePlane1RectMax; |
| uint2 visibleSize; |
| float2 plane1CoordFactor; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| float4 prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| nointerpolation float4 VertexOutput_prevent_dce : TEXCOORD0; |
| float4 VertexOutput_pos : SV_Position; |
| }; |
| |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture2D<float4> arg_0_plane0 : register(t0, space1); |
| Texture2D<float4> arg_0_plane1 : register(t1, space1); |
| cbuffer cbuffer_arg_0_params : register(b2, space1) { |
| uint4 arg_0_params[17]; |
| }; |
| uint2 tint_v2f32_to_v2u32(float2 value) { |
| return (((value <= (4294967040.0f).xx)) ? ((((value >= (0.0f).xx)) ? (uint2(value)) : ((0u).xx))) : ((4294967295u).xx)); |
| } |
| |
| float3 tint_GammaCorrection(float3 v, tint_GammaTransferParams params) { |
| float3 v_1 = float3((params.G).xxx); |
| float3 v_2 = float3((params.D).xxx); |
| float3 v_3 = float3(sign(v)); |
| return (((abs(v) < v_2)) ? ((v_3 * ((params.C * abs(v)) + params.F))) : ((v_3 * (pow(((params.A * abs(v)) + params.B), v_1) + params.E)))); |
| } |
| |
| float4 tint_TextureLoadExternal(Texture2D<float4> plane_0, Texture2D<float4> plane_1, tint_ExternalTextureParams params, uint2 coords) { |
| float2 v_4 = round(mul(float3(float2(min(coords, params.visibleSize)), 1.0f), params.loadTransform)); |
| uint2 v_5 = tint_v2f32_to_v2u32(v_4); |
| float3 v_6 = (0.0f).xxx; |
| float v_7 = 0.0f; |
| if ((params.numPlanes == 1u)) { |
| int2 v_8 = int2(v_5); |
| float4 v_9 = float4(plane_0.Load(int3(v_8, int(0u)))); |
| v_6 = v_9.xyz; |
| v_7 = v_9.w; |
| } else { |
| int2 v_10 = int2(v_5); |
| float v_11 = float4(plane_0.Load(int3(v_10, int(0u)))).x; |
| int2 v_12 = int2(tint_v2f32_to_v2u32((v_4 * params.plane1CoordFactor))); |
| v_6 = mul(params.yuvToRgbConversionMatrix, float4(v_11, float4(plane_1.Load(int3(v_12, int(0u)))).xy, 1.0f)); |
| v_7 = 1.0f; |
| } |
| float3 v_13 = v_6; |
| float3 v_14 = (0.0f).xxx; |
| if ((params.doYuvToRgbConversionOnly == 0u)) { |
| tint_GammaTransferParams v_15 = params.gammaDecodeParams; |
| tint_GammaTransferParams v_16 = params.gammaEncodeParams; |
| v_14 = tint_GammaCorrection(mul(tint_GammaCorrection(v_13, v_15), params.gamutConversionMatrix), v_16); |
| } else { |
| v_14 = v_13; |
| } |
| return float4(v_14, v_7); |
| } |
| |
| float3x2 v_17(uint start_byte_offset) { |
| uint4 v_18 = arg_0_params[(start_byte_offset / 16u)]; |
| float2 v_19 = asfloat((((((start_byte_offset % 16u) / 4u) == 2u)) ? (v_18.zw) : (v_18.xy))); |
| uint4 v_20 = arg_0_params[((8u + start_byte_offset) / 16u)]; |
| float2 v_21 = asfloat(((((((8u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_20.zw) : (v_20.xy))); |
| uint4 v_22 = arg_0_params[((16u + start_byte_offset) / 16u)]; |
| return float3x2(v_19, v_21, asfloat(((((((16u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_22.zw) : (v_22.xy)))); |
| } |
| |
| float3x3 v_23(uint start_byte_offset) { |
| return float3x3(asfloat(arg_0_params[(start_byte_offset / 16u)].xyz), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)].xyz), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)].xyz)); |
| } |
| |
| tint_GammaTransferParams v_24(uint start_byte_offset) { |
| tint_GammaTransferParams v_25 = {asfloat(arg_0_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]), asfloat(arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]), asfloat(arg_0_params[((8u + start_byte_offset) / 16u)][(((8u + start_byte_offset) % 16u) / 4u)]), asfloat(arg_0_params[((12u + start_byte_offset) / 16u)][(((12u + start_byte_offset) % 16u) / 4u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)][(((16u + start_byte_offset) % 16u) / 4u)]), asfloat(arg_0_params[((20u + start_byte_offset) / 16u)][(((20u + start_byte_offset) % 16u) / 4u)]), asfloat(arg_0_params[((24u + start_byte_offset) / 16u)][(((24u + start_byte_offset) % 16u) / 4u)]), arg_0_params[((28u + start_byte_offset) / 16u)][(((28u + start_byte_offset) % 16u) / 4u)]}; |
| return v_25; |
| } |
| |
| float3x4 v_26(uint start_byte_offset) { |
| return float3x4(asfloat(arg_0_params[(start_byte_offset / 16u)]), asfloat(arg_0_params[((16u + start_byte_offset) / 16u)]), asfloat(arg_0_params[((32u + start_byte_offset) / 16u)])); |
| } |
| |
| tint_ExternalTextureParams v_27(uint start_byte_offset) { |
| uint v_28 = arg_0_params[(start_byte_offset / 16u)][((start_byte_offset % 16u) / 4u)]; |
| uint v_29 = arg_0_params[((4u + start_byte_offset) / 16u)][(((4u + start_byte_offset) % 16u) / 4u)]; |
| float3x4 v_30 = v_26((16u + start_byte_offset)); |
| tint_GammaTransferParams v_31 = v_24((64u + start_byte_offset)); |
| tint_GammaTransferParams v_32 = v_24((96u + start_byte_offset)); |
| float3x3 v_33 = v_23((128u + start_byte_offset)); |
| float3x2 v_34 = v_17((176u + start_byte_offset)); |
| float3x2 v_35 = v_17((200u + start_byte_offset)); |
| uint4 v_36 = arg_0_params[((224u + start_byte_offset) / 16u)]; |
| float2 v_37 = asfloat(((((((224u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_36.zw) : (v_36.xy))); |
| uint4 v_38 = arg_0_params[((232u + start_byte_offset) / 16u)]; |
| float2 v_39 = asfloat(((((((232u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_38.zw) : (v_38.xy))); |
| uint4 v_40 = arg_0_params[((240u + start_byte_offset) / 16u)]; |
| float2 v_41 = asfloat(((((((240u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_40.zw) : (v_40.xy))); |
| uint4 v_42 = arg_0_params[((248u + start_byte_offset) / 16u)]; |
| float2 v_43 = asfloat(((((((248u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_42.zw) : (v_42.xy))); |
| uint4 v_44 = arg_0_params[((256u + start_byte_offset) / 16u)]; |
| uint2 v_45 = ((((((256u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_44.zw) : (v_44.xy)); |
| uint4 v_46 = arg_0_params[((264u + start_byte_offset) / 16u)]; |
| tint_ExternalTextureParams v_47 = {v_28, v_29, v_30, v_31, v_32, v_33, v_34, v_35, v_37, v_39, v_41, v_43, v_45, asfloat(((((((264u + start_byte_offset) % 16u) / 4u) == 2u)) ? (v_46.zw) : (v_46.xy)))}; |
| return v_47; |
| } |
| |
| float4 textureLoad_1bfdfb() { |
| tint_ExternalTextureParams v_48 = v_27(0u); |
| float4 res = tint_TextureLoadExternal(arg_0_plane0, arg_0_plane1, v_48, (1u).xx); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store4(0u, asuint(textureLoad_1bfdfb())); |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store4(0u, asuint(textureLoad_1bfdfb())); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = textureLoad_1bfdfb(); |
| VertexOutput v_49 = tint_symbol; |
| return v_49; |
| } |
| |
| vertex_main_outputs vertex_main() { |
| VertexOutput v_50 = vertex_main_inner(); |
| vertex_main_outputs v_51 = {v_50.prevent_dce, v_50.pos}; |
| return v_51; |
| } |
| |