| RWByteAddressBuffer prevent_dce : register(u0); |
| Texture3D<uint4> arg_0 : register(t0, space1); |
| |
| uint textureNumLevels_60d9b8() { |
| uint4 tint_tmp; |
| arg_0.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z, tint_tmp.w); |
| uint res = tint_tmp.w; |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(textureNumLevels_60d9b8())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(textureNumLevels_60d9b8())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation uint prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = textureNumLevels_60d9b8(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |