blob: ea5f3833c465fc5c14dbeb5d0ed1bdef0a54aeb1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 tint_textureSampleBaseClampToEdge(texture2d<float, access::sample> t, sampler s, float2 coord) {
float2 const dims = float2(uint2(t.get_width(0), t.get_height(0)));
float2 const half_texel = (float2(0.5f) / dims);
float2 const clamped = clamp(coord, half_texel, (1.0f - half_texel));
return t.sample(s, clamped, level(0.0f));
}
float4 textureSampleBaseClampToEdge_9ca02c(texture2d<float, access::sample> tint_symbol_1, sampler tint_symbol_2) {
float4 res = tint_textureSampleBaseClampToEdge(tint_symbol_1, tint_symbol_2, float2(1.0f));
return res;
}
fragment void fragment_main(device float4* tint_symbol_3 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_4 [[texture(0)]], sampler tint_symbol_5 [[sampler(0)]]) {
*(tint_symbol_3) = textureSampleBaseClampToEdge_9ca02c(tint_symbol_4, tint_symbol_5);
return;
}
kernel void compute_main(device float4* tint_symbol_6 [[buffer(0)]], texture2d<float, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]]) {
*(tint_symbol_6) = textureSampleBaseClampToEdge_9ca02c(tint_symbol_7, tint_symbol_8);
return;
}
struct VertexOutput {
float4 pos;
float4 prevent_dce;
};
struct tint_symbol {
float4 prevent_dce [[user(locn0)]] [[flat]];
float4 pos [[position]];
};
VertexOutput vertex_main_inner(texture2d<float, access::sample> tint_symbol_9, sampler tint_symbol_10) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureSampleBaseClampToEdge_9ca02c(tint_symbol_9, tint_symbol_10);
return out;
}
vertex tint_symbol vertex_main(texture2d<float, access::sample> tint_symbol_11 [[texture(0)]], sampler tint_symbol_12 [[sampler(0)]]) {
VertexOutput const inner_result = vertex_main_inner(tint_symbol_11, tint_symbol_12);
tint_symbol wrapper_result = {};
wrapper_result.pos = inner_result.pos;
wrapper_result.prevent_dce = inner_result.prevent_dce;
return wrapper_result;
}