blob: b66455b82e2beb33a45e686f408419b4e740b661 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_c6953d() {
float4 res = arg_0.SampleBias(arg_1, float4((1.0f).xxx, float(1u)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_c6953d()));
}