RWByteAddressBuffer prevent_dce : register(u0); | |
Texture3D<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float4 textureSampleBias_d3fa1b() { | |
float4 res = arg_0.SampleBias(arg_1, (1.0f).xxx, clamp(1.0f, -16.0f, 15.99f)); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureSampleBias_d3fa1b())); | |
return; | |
} |