blob: df322cb8a374bea3d7968f2f658c4164ade0b424 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
TextureCube arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_63fb83() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xxx, 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_63fb83()));
}