blob: 01bba3969edbffd2583514a9b3ad363415f98338 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float textureSampleCompare_63fb83(depthcube<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float3(1.0f), 1.0f);
return res;
}
fragment void fragment_main(device float* tint_symbol_2 [[buffer(0)]], depthcube<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSampleCompare_63fb83(tint_symbol_3, tint_symbol_4);
return;
}