blob: cfdcfb519c3336cbccb1282f395afebc8be66fba [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_7b5025() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1u)), 1.0f, int2((1).xx));
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_7b5025()));
return;
}