blob: 2ec2e9b39e61a35616ec453053430bcf7da3fd15 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer prevent_dce_block_1_ssbo {
float inner;
} v;
uniform highp samplerCubeArrayShadow arg_0_arg_1;
float textureSampleCompare_a3ca7e() {
float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
return res;
}
void main() {
v.inner = textureSampleCompare_a3ca7e();
}