blob: 3fc1cd850ba54d51b313bd5678665180e4fe3819 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_af1051() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(int(1))), 1.0f, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_af1051()));
}