blob: d4d16f6eb04ec323f75dbfc41831a6ee3b0615d5 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_dd431d() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1)), 1.0f);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_dd431d()));
return;
}