blob: ec2b10da2346a2c2f88d9bd28708acdad3727b56 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_dec064() {
float res = arg_0.SampleCmp(arg_1, (1.0f).xx, 1.0f, (int(1)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_dec064()));
}