blob: 6bfad5bd6e1d105ededecee5fe3f5869e9a5763f [file] [log] [blame]
struct VertexOutput {
float4 pos;
float prevent_dce;
};
struct vertex_main_outputs {
nointerpolation float VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
Texture2D arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSampleLevel_f3b2c8() {
float res = arg_0.SampleLevel(arg_1, (1.0f).xx, float(1u), (int(1)).xx).x;
return res;
}
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleLevel_f3b2c8()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(textureSampleLevel_f3b2c8()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureSampleLevel_f3b2c8();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
vertex_main_outputs v_2 = {v_1.prevent_dce, v_1.pos};
return v_2;
}