blob: 3277e4efba1655136ece4fda6c7bad268da1c7b6 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_00ca64() {
arg_0[int3((1).xx, int(1u))] = (1u).xxxx;
}
void fragment_main() {
textureStore_00ca64();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_00ca64();
return;
}