blob: edba2b554ebfe24cb05f33d4c45e8ea80e29f4c4 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_03e7a0() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_03e7a0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_03e7a0();
return;
}