blob: 63e991dc91dc07aae4d1e0f6891af48833f4b75c [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_052a4e() {
arg_0[1u] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_052a4e();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_052a4e();
return;
}