blob: 59e4e6bab617471ad162a9d76010cf673a1ba322 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_05ce15() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_05ce15();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_05ce15();
return;
}