blob: 244786699068a5906861229c97938c29b2b4877e [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_05ce15() {
arg_0[(int(1)).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_05ce15();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_05ce15();
}