blob: c47ac3289a4a17cdf6712250124f9785da480000 [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_0a1a79() {
arg_0[uint3((1u).xx, uint(1))] = (1u).xxxx;
}
void fragment_main() {
textureStore_0a1a79();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0a1a79();
return;
}