blob: 3eb48b3b120c18131459b73c5b6b9746fe3228d6 [file] [log] [blame]
RWTexture2D<float4> arg_0 : register(u0, space1);
void textureStore_0af6b5() {
arg_0[(1).xx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_0af6b5();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0af6b5();
return;
}