blob: 7ab1a8a194f92f4164512864a77ff502901a6b3f [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_0c3dff() {
arg_0[(1).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_0c3dff();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0c3dff();
return;
}