blob: b1834926d7dcefd6b8891b564790e469c0e381bb [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_0c3dff() {
arg_0[(int(1)).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_0c3dff();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0c3dff();
}