blob: 02cf85750be96c3a15190844026101e12411b29c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_0c3dff(texture2d<uint, access::write> tint_symbol) {
tint_symbol.write(uint4(1u), uint2(int2(1)));
}
fragment void fragment_main(texture2d<uint, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_0c3dff(tint_symbol_1);
return;
}
kernel void compute_main(texture2d<uint, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_0c3dff(tint_symbol_2);
return;
}