blob: e0caa5dfc3c44470f889f0ef07d17de864279af9 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_0cc825() {
arg_0[uint3((1u).xx, uint(1))] = (1).xxxx;
}
void fragment_main() {
textureStore_0cc825();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0cc825();
return;
}