blob: 32a0250200a78d00510572f8d0c82b48953bbbd8 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_0ff97a() {
arg_0[uint3((1u).xx, uint(1u))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_0ff97a();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_0ff97a();
}