blob: be2e4ff363a102c9f884a8622998424e3758c92a [file] [log] [blame]
RWTexture3D<uint4> arg_0 : register(u0, space1);
void textureStore_101325() {
arg_0[(1u).xxx] = (1u).xxxx;
}
void fragment_main() {
textureStore_101325();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_101325();
return;
}