blob: b220f8e57a511d73b68bfa0ef5c13de228433257 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_145061() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_145061();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_145061();
return;
}