blob: 4285f55d6af87666d042178659ab12358d33bc14 [file] [log] [blame]
RWTexture2D<uint4> arg_0 : register(u0, space1);
void textureStore_145061() {
arg_0[(1u).xx] = (1u).xxxx;
}
void fragment_main() {
textureStore_145061();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_145061();
}