blob: 5baa89bc075d8e077146d363d580f04f0955de7b [file] [log] [blame]
RWTexture2DArray<uint4> arg_0 : register(u0, space1);
void textureStore_158cf0() {
arg_0[uint3((1u).xx, 1u)] = (1u).xxxx;
}
void fragment_main() {
textureStore_158cf0();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_158cf0();
return;
}