blob: 1a550408e86daff349d2d7bf8a35c24170ba142a [file] [log] [blame]
RWTexture1D<float4> arg_0 : register(u0, space1);
void textureStore_178e69() {
arg_0[int(1)] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_178e69();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_178e69();
}