blob: 234982a628fb159b39b937c521c38f6710ee5133 [file] [log] [blame]
RWTexture3D<float4> arg_0 : register(u0, space1);
void textureStore_1a264d() {
arg_0[(1).xxx] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_1a264d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a264d();
return;
}