blob: c45746861d087739330ceebce281be62218e6887 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureStore_1a264d(texture3d<float, access::write> tint_symbol) {
tint_symbol.write(float4(1.0f), uint3(int3(1)));
}
fragment void fragment_main(texture3d<float, access::write> tint_symbol_1 [[texture(0)]]) {
textureStore_1a264d(tint_symbol_1);
return;
}
kernel void compute_main(texture3d<float, access::write> tint_symbol_2 [[texture(0)]]) {
textureStore_1a264d(tint_symbol_2);
return;
}