blob: 8ea4e0c03890d537415ed6045f72f4a7a3d23522 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1a6c0b() {
arg_0[uint3((1u).xx, 1u)] = (1).xxxx;
}
void fragment_main() {
textureStore_1a6c0b();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a6c0b();
return;
}