blob: a48bd8e7d0a0ee104519bb118c42e16eb369600d [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_1a7d35() {
arg_0[uint3((1u).xx, uint(1u))] = (int(1)).xxxx;
}
void fragment_main() {
textureStore_1a7d35();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_1a7d35();
}